目录

配置Clash规则的方法可以分为以下几个步骤,结合规则类、配置命令、配置参数和全局配置来实现

创建规则类: 创建一个规则类,定义规则的类型、属性、参数等。 class RuleConfig extends Config { private static final RuleConfig ruleConfig = new RuleConfig(); private static final String[] ruleTypes = new String[] { RuleConfig.BUILDING, RuleConfig.FIGHT, RuleConfig_PHYSICS }; private static final String[] ruleTypesNames = new String[] { "建模规则", "战斗规则", "物理规则" }; private static final String[] ruleAttributes = new String[2]; private static final String[] ruleAttributesNames = new String[2]; private static final String[] ruleAttributesValues = new String[2]; private static final String[] ruleAttributesTypes = new String[2]; private static final String[][] ruleAttributesParam = new String[][]{-1, -1}; private static final String[] ruleAttributesParamNames = new String[2]; private static final String[] ruleAttributesParamTypes = new String[2]; private static final St...
  1. 创建规则类: 创建一个规则类,定义规则的类型、属性、参数等。

    class RuleConfig extends Config {
        private static final RuleConfig ruleConfig = new RuleConfig();
        private static final String[] ruleTypes = new String[] {
            RuleConfig.BUILDING,
            RuleConfig.FIGHT,
            RuleConfig_PHYSICS
        };
        private static final String[] ruleTypesNames = new String[] {
            "建模规则",
            "战斗规则",
            "物理规则"
        };
        private static final String[] ruleAttributes = new String[2];
        private static final String[] ruleAttributesNames = new String[2];
        private static final String[] ruleAttributesValues = new String[2];
        private static final String[] ruleAttributesTypes = new String[2];
        private static final String[][] ruleAttributesParam = new String[][]{-1, -1};
        private static final String[] ruleAttributesParamNames = new String[2];
        private static final String[] ruleAttributesParamTypes = new String[2];
        private static final String[] ruleAttributesParamValues = new String[2];
    }
  2. 配置规则类型: 根据需要,创建或修改规则类,创建一个建模规则:

    // 创建一个建模规则类
    RuleConfig ruleConfig = new RuleConfig();
    ruleConfig ruleTypes.add(RuleConfig.BUILDING);
    ruleConfig ruleTypesNames.add("建模规则");
    ruleConfig ruleAttributes.add(new RuleConfigRule());
    ruleConfig ruleAttributesNames.add("尺寸");
    ruleConfig ruleAttributesValues.add(5);
    ruleConfig ruleAttributesParam.add(new RuleConfigParam());
    ruleConfig ruleAttributesParamNames.add("模型数量");
    ruleConfig ruleAttributesParamTypes.add(RuleConfig.BUILDING_MODEL);
    ruleConfig ruleAttributesParamValues.add(5);
  3. 配置规则属性: 设置规则的属性,如尺寸、攻击参数等,设置建模规则的尺寸为5:

    // 设置建模规则的尺寸为5
    ruleConfig ruleAttributes.add(new RuleConfigRule());
    ruleConfig ruleAttributesNames.add("尺寸");
    ruleConfig ruleAttributesValues.add(5);
    ruleConfig ruleAttributesParam.add(new RuleConfigParam());
    ruleConfig ruleAttributesParamNames.add("模型尺寸");
    ruleConfig ruleAttributesParamTypes.add(RuleConfig.BUILDING_MODEL);
    ruleConfig ruleAttributesParamValues.add("5");
  4. 配置规则属性类型: 设置属性类型,如模型尺寸为整数。

    // 设置模型尺寸为整数
    ruleConfig ruleAttributes.add(new RuleConfigRule());
    ruleConfig ruleAttributesNames.add("模型尺寸");
    ruleConfig ruleAttributesValues.add("整数");
    ruleConfig ruleAttributesParam.add(new RuleConfigParam());
    ruleConfig ruleAttributesParamNames.add("属性类型");
    ruleConfig ruleAttributesParamTypes.add(RuleConfig.BUILDING_MODEL);
    ruleConfig ruleAttributesParamValues.add(new RuleConfigAttributeValue(RuleConfig.BUILDING_MODEL, "整数"));
  5. 配置规则属性参数: 配置属性参数,如攻击参数。

    // 设置攻击参数
    ruleConfig ruleAttributes.add(new RuleConfigRule());
    ruleConfig ruleAttributesNames.add("攻击参数");
    ruleConfig ruleAttributesValues.add("攻击参数");
    ruleConfig ruleAttributesParam.add(new RuleConfigParam());
    ruleConfig ruleAttributesParamNames.add("攻击参数");
    ruleConfig ruleAttributesParamTypes.add(RuleConfig.FIGHT_ATK_PARAM_NAME);
    ruleConfig ruleAttributesParamValues.add(new RuleConfigAttributeValue(new RuleConfig.FIGHT_ATK_PARAM_NAME, "攻击参数值"));
  6. 配置规则类型: 根据需要,设置规则类型,设置战斗规则:

    // 设置战斗规则
    ruleConfig ruleTypes.add(RuleConfig.FIGHT);
    ruleConfig ruleTypesNames.add("战斗规则");
    ruleConfig ruleAttributes.add(new RuleConfigRule());
    ruleConfig ruleAttributesNames.add("攻击参数");
    ruleConfig ruleAttributesValues.add("攻击参数");
    ruleConfig ruleAttributesParam.add(new RuleConfigParam());
    ruleConfig ruleAttributesParamNames.add("攻击参数");
    ruleConfig ruleAttributesParamTypes.add(RuleConfig.FIGHT_ATK_PARAM_NAME);
    ruleConfig ruleAttributesParamValues.add(new RuleConfigAttributeValue(new RuleConfig.FIGHT_ATK_PARAM_NAME, "攻击参数值"));
  7. 配置规则属性参数: 设置规则属性参数,如攻击参数的值。

    // 设置攻击参数的值
    ruleConfig ruleAttributes.add(new RuleConfigRule());
    ruleConfig ruleAttributesNames.add("攻击参数");
    ruleConfig ruleAttributesValues.add("攻击参数");
    ruleConfig ruleAttributesParam.add(new RuleConfigParam());
    ruleConfig ruleAttributesParamNames.add("攻击参数");
    ruleConfig ruleAttributesParamTypes.add(RuleConfig.FIGHT_ATK_PARAM_NAME);
    ruleConfig ruleAttributesParamValues.add(new RuleConfigAttributeValue(new RuleConfig.FIGHT_ATK_PARAM_NAME, "攻击参数值"));

    这里,RuleConfig类是一个规则配置类,里面包含了规则类型、属性参数、属性类型、属性参数数组等信息。

  8. 配置规则类型: 根据需要,设置规则类型。

    // 设置建模规则
    ruleConfig ruleTypes.add(RuleConfig.BUILDING);
    ruleConfig ruleTypesNames.add("建模规则");
    // 设置战斗规则
    ruleConfig ruleTypes.add(RuleConfig.FIGHT);
    ruleConfig ruleTypesNames.add("战斗规则");
    // 设置物理规则
    ruleConfig ruleTypes.add(RuleConfig_PHYSICS);
    ruleConfig ruleTypesNames.add("物理规则");
  9. 配置规则属性参数: 设置规则属性参数,如模型尺寸。

    // 设置模型尺寸为整数
    ruleConfig ruleAttributes.add(new RuleConfigRule());
    ruleConfig ruleAttributesNames.add("模型尺寸");
    ruleConfig ruleAttributesValues.add("整数");
    ruleConfig ruleAttributesParam.add(new RuleConfigParam());
    ruleConfig ruleAttributesParamNames.add("属性类型");
    ruleConfig ruleAttributesParamTypes.add(RuleConfig.BUILDING_MODEL);
    ruleConfig ruleAttributesParamValues.add(new RuleConfigAttributeValue(new RuleConfig.BUILDING_MODEL, "整数"));
  10. 配置规则类型: 根据需要,设置规则类型。

     // 设置建模规则
     ruleConfig ruleTypes.add(RuleConfig.BUILDING);
     ruleConfig ruleTypesNames.add("建模规则");
     // 设置战斗规则
     ruleConfig ruleTypes.add(RuleConfig.FIGHT);
     ruleConfig ruleTypesNames.add("战斗规则");
     // 设置物理规则
     ruleConfig ruleTypes.add(RuleConfig_PHYSICS);
     ruleConfig ruleTypesNames.add("物理规则");
  11. 配置规则属性参数: 设置规则属性参数,如攻击参数。

     // 设置攻击参数
     ruleConfig ruleAttributes.add(new RuleConfigRule());
     ruleConfig ruleAttributesNames.add("攻击参数");
     ruleConfig ruleAttributesValues.add("攻击参数");
     ruleConfig ruleAttributesParam.add(new RuleConfigParam());
     ruleConfig ruleAttributesParamNames.add("攻击参数");
     ruleConfig ruleAttributesParamTypes.add(RuleConfig.FIGHT_ATK_PARAM_NAME);
     ruleConfig ruleAttributesParamValues.add(new RuleConfigAttributeValue(new RuleConfig.FIGHT_ATK_PARAM_NAME, "攻击参数值"));
  12. 配置规则类型: 根据需要,设置规则类型。

     // 设置建模规则
     ruleConfig ruleTypes.add(RuleConfig.BUILDING);
     ruleConfig ruleTypesNames.add("建模规则");
     // 设置战斗规则
     ruleConfig ruleTypes.add(RuleConfig.FIGHT);
     ruleConfig ruleTypesNames.add("战斗规则");
     // 设置物理规则
     ruleConfig ruleTypes.add(RuleConfig_PHYSICS);
     ruleConfig ruleTypesNames.add("物理规则");
  13. 配置规则属性参数: 设置规则属性参数,如模型尺寸。

     // 设置模型尺寸为整数
     ruleConfig ruleAttributes.add(new RuleConfigRule());
     ruleConfig ruleAttributesNames.add("模型尺寸");
     ruleConfig ruleAttributesValues.add("整数");
     ruleConfig ruleAttributesParam.add(new RuleConfigParam());
     ruleConfig ruleAttributesParamNames.add("属性类型");
     ruleConfig ruleAttributesParamTypes.add(RuleConfig.BUILDING_MODEL);
     ruleConfig ruleAttributesParamValues.add(new RuleConfigAttributeValue(new RuleConfig.BUILDING_MODEL, "整数"));
  14. 配置规则类型: 根据需要,设置规则类型。

     // 设置建模规则
     ruleConfig ruleTypes.add(RuleConfig.BUILDING);
     ruleConfig ruleTypesNames.add("建模规则

配置Clash规则的方法可以分为以下几个步骤,结合规则类、配置命令、配置参数和全局配置来实现

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